Production
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When there is only one EP, they are the ‘holder of the vision' for the studio's creativity. They (whether there is one or more) may represent key franchise/licenses of the company (or studio) in corporate and strategy meetings. Organizing reports and updates from the various producers and their projects, and working with other department leads (Finance, QA, Marketing, PR and HR). They may acquire licenses and work business negotiations as well (depending upon the presence of a Director of Development).
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Producer who does all the hands-on work, getting his/her hands dirty, working most closely with the project.
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Often the same as Executive Producer, however, they are “above” the Executive Producer (in rank) and often have more technical and business acumen than the EP's. When a Publishing company has Dir. & EP's the Dir is often considered the “studio's development head” and is therefore responsible for the life and breadth of all developmental aspects of the studio. From signing NDA's to being final authority on hiring new employees, contractual negotiations, first party relations and the like.
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Very similar to Producer, but this position takes a more active role in the budgeting, scheduling and deliverables of one or more projects.
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Takes a huge hand in what the game's end result will be. Is often the “holder of the vision”. Producers are more like conductors of an orchestra, facilitating all immediate aspects of game development.
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Assists the Producer by performing many of the tasks the producer performs yet cannot get to in a day.
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See Associate Producer.
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Assists the producer and assistant producer in a variety of tasks.
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Game Tester dedicated to the Production team. Sometimes considered as a grooming spot for a career in production.
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This position relates to the Project Lead as the Associate Producer relates to the Producer.
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Manager to whom an entire project or game answers. Is ultimately responsible for the health and timeliness of the project. May manage more than one project at a time.
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