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Designers
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Oversees the projects a studio undertakes, in charge of graphical/artistic facets of a game studio, can be the person responsible for all creative facets relating to design and vision within a game or company. Likely the go-to guy for pitching a product internally. Generally the manager of the game designers.
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A tier level of management responsible for a large subsection of the company. Design Director, Technical Director, Art Director.
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Another tier of middle management whose job is defined by the duties of their lead
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A managerial role created specifically to handle a diverse group of designers that float from project to project. Responsible for assigning projects and hiring and firing personnel.
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Highest level game designer, also may be called Lead Game Designer or just “Designer” depending on size of team. Responsible for creation of game design doc, overseeing the design aspects of the game, managing lower level designers. This is usually the “vision guy” for the project. Lead designer can also be the term for the lead level designer. Can also be called “Design Director”.
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An experienced designer usually tasked with the most important/sensitive/complex design tasks. A Senior level designer would be responsible for the demo level, or the E3 level, for instance.
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General term denoting anyone who touches the design side of a project. Designer can be the lead designer of the team, with level designers underneath him, or it can be the lowest level of designer, depending on size of team.
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Manager of level/mission designers. May or may not actually create levels, depending on managerial duties. Usually has a voice in design aspects of the game. Responsible for assigning levels to level designers, oversight of the development of the levels, and working with the lead designer to maintain the game's vision through the levels. Works closely with lead artist and lead programmer to help producer keep track of tasks, current level of quality, and current state of milestone completion.
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Creates levels for the game. This can include creating levels in 3D art package, creating textures, writing dialog, writing scripts for AI entities and placement of art objects.
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Responsible for managing Scenario designers. See Lead Level Designer.
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See Level Designer.
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A specific design management role, when design is broken into several categories. The categories could be one of horizontal layers (scenario designer, quest designer, world designer) or vertical columns (responsible for the Roman Campaign, responsible for the Chinese Campaign, responsible for the Mayan Campaign). Reports to Design director or Lead Designer.
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A design role concentrating on the design document.
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Create initial concept, which is then spun into a game.
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Create initial design of game, which is then given to a studio to create.
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