Artists

Are you currently seeking a new role, or just want to prepare your career path for later growth? Whether you are looking today, or planning for the future, we can assist you in developing a productive career strategy. Review the below job categories and let us know more about your career interests.

GameRecruiter maintains an active list of game industry professionals who are interested in reviewing job opportunities. If you would like to be part of our candidate network and receive queries about strategically important and unadvertised game industry jobs, please complete our Candidate Registration form.

The Candidate Registration form is brief and will only take a few moments to complete. We prefer Word attachments or ASCII text formats.

Titles
Description
Manages all artists within a studio, or is the lead artist on a project, depending on size of studio. If just for a single team, then responsible for artistic concept of game, as well as look and feel of all art in game.
Similar to the Art Director, but takes a more active role in budgeting, scheduling, and hiring of artists.
Artist generally responsible for 2D art, and/or assets outside of the game (e.g., packaging, CD cover, web site, etc).
Lead artist on a development team. Responsible for the look and feel of the game. Responsible for managing all artists unless under an art director.
Technical artists help with bringing art from the artists into the game by using arcane conversion methods and tools. This lead position would also include managerial tasks covering the technical artists assigned to them. Technical artists usually are responsible for creating helpful tools using Maxscript or MEL for the rest of the art team.
An artist whose level of experience allows them to be trusted with higher visibility/priority projects.
A general term used by very small teams for artists who wear all the different hats.
See Artist
Responsible for textures placed on non-interactive 3D staging art placed behind the bulk of the game.
Responsible for non-interactive 3D staging art placed behind the bulk of the game, such as mountains or buildings.
Responsible for textures placed on non-interactive 3D staging art placed behind the bulk of the game.
Responsible for the creation of textures that get mapped to 3D objects. Sometimes referred to as a “mapper”.
Illustrates and mocks up concept art for characters, environments, UI. Often credits include artist type: i.e. Character Concept Artist.
Creates 3D Character models and often textures.
Works in pre-production to create signature characters for game.
Artist in charge of production of cinematics and cutscenes.
Responsible for creating and rendering in-game movies.
Animator with managerial tasks. Responsible for risk assessment and day-to-day managing of animators.
Creates animation and/or designs mocap specs, drive mocap session, selects mocap and integrates into game.
A managerial role for projects with a large amount of pre-rendered cinematics. Responsible for a large number of animators, as well as the final look-and-feel of all in-game cinematics.
Responsible for the creation of game interface, such as menus, HUD and other aspects of the game that allows the player to navigate.

© 2007 Game Recruiter, Inc.