Don’t misunderstand the purpose of networking. Networking is NOT about – I Need a Job. The quickest way to drive away potential allies is to ask for a job before you Establish a Relationship. Start networking by having conversations with people. Your mindset should be how can you connect with them? Listen to what their needs are and use the network you are creating to help others.
Marc Mencher’s blog
According to a report from ABC News, 80% of today’s jobs are landed through networking. A smart jobseeker therefore understands that personal networking coupled with online networking will yield better results than spending time on job boards. Read Article: http://bit.ly/2yAoCbc
- You Must Create and Maintain a Personal Brand for the Duration of Your Career. What is your online reputation? What sets you apart as a job candidate?
- In Today’s World You Stay Employed y Networking or Job Hunting – Continuously. Relationships Come First. These days, resumes are not used as introductory documents. It’s all about developing your own industry network, and then using the network to feed you information and also to get you introduced to as many people as possible.
- The Internet and Your Own Demo or Blog Have Replaced the Resume.
When seeking out talent companies and recruiter’s use their favorite search engine (Google, Bing, Yahoo, LinkedIn, Facebook, etc.) to find talent. Company’s actually paying for job ads or access to talent databases is quickly becoming a thing of the past.
- Employers Only Care About What Value You Bring? / Are You a Trustworthy Person? Your entire presentation (resume, cover letter, online demo / blog) must speak to what value you bring to an organization.
- An Online Social Footprint Is A Must! You can’t job hunt or Network without being active on the Internet with posted testimonials, recommendations or endorsements.
- Resumes, Cover Letters, Demo Links or Blog Links will be Distributed via E-Mail or Digitally. They are viewed on a computer screen and NOT printed on paper anymore.
- Your Resume will be Read, Parsed and Searched by a Computer NOT a Human. The digital format you choose, even the font and layout are important in addition to using proper industry jargon. This also changes how a resume should be written. You want the right combination of words and phrases to be used so you come up on search results.
- If and When a Human Does Review Your Resume / Online Demo / Blog – You Have 30 Seconds. You must learn to summarize your work history and experience along with the benefits and skills you bring in a succinct manner. Majorly Obvious Hint: LinkedIn and Facebook give you a way to create a summary
- Don’t Take It Personal! Job Hunting Is A Process of rejection; it is a numbers / elimination game and if you are not getting rejected you are never going to hear a YES.
Only a very small percentage of people get their jobs through sending a resume replying to a job posting. Like playing the lottery, someone wins but the odds are clearly stacked against you. It took you how many years to hone your skills so you would qualify to perform in your fantasy job? Do you honestly believe this is the way to hunt? Your job search really needs to be a job itself! You need to invest enough hours each week into the search.
The first thing most people think to do is pull together a resume, update their LinkedIn profile ensuring most recent references are posted. Then go about searching and submitting their resume via Internet for advertised job options that seems attractive. Then most folks passively wait, hoping and praying they hear back from the company that they are interested in, wants to explore them for the job opportunity. I cannot emphasize enough how many folks truly believe this is how you hunt.
- You Are NOT Job Hunting If All You Do Is Answer Job Ads or Post Your Resume.
- Job Hunting Means You’re Approaching Several Potential Hiring Managers – Per Day!
Only 10% of the open jobs available are ever advertised that means that 90% of the jobs are in the unadvertised job market. Why apply for the same job as hundreds of others do? Surely you can see this approach is much like playing the lottery, and that is not the kind of risk you want to be taking with your career or your livelihood.
I can imagine your frustration, firing off your resume like cannon balls against a steel wall only to bounce off. The first thing you need to understand and realize is just how today’s job market really works. Even though it may seem like it, don’t start off attributing your failure to there being no jobs out there. On average there are ~9 million open jobs per month, which means there are hallways full of doors filled with opportunity. And it’s not so much which door, but how you knock. In today’s job market the folks who get hired are not necessarily the ones who can do the job the best; they are the ones who have perfected their job hunting technique.
We have some Austin Game Conference news to share with you.
Use code GRVIP when signing up for $25.00 off!
1. Magic Leap Chief Game Wizard Graeme Devine to Keynote Austin Game Conference
2. First Round of Speakers Announced
3. Registration Is Open
4. Sponsors and Exhibitors
1. Magic Leap Chief Game Wizard Graeme Devine to Keynote Austin Game Conference
The Austin Game Conference (Sept. 22-22), with presenting sponsor Electronic Arts, is proud to welcome one of the industry’s most provocative visionaries, Graeme Devine, Chief Game Wizard at Magic Leap, as its 2016 opening keynote speaker. Innovating across multiple platforms, technologies and major titles, Devine is currently contributing to Magic Leap’s Mixed Reality computing platform. To read more visit: http://austingamecon.com/speakers/graeme-devine/
2. First Round of Speakers Announced
We’ve announced our first round of speakers, experts that span the industry.
- Kathy Astromoff, VP of Developer Success, Twitch
J. Allen Brack, Executive Producer and Senior Vice President, Blizzard Entertainment
Harlan T Beverly, PhD Assistant Director, Texas Venture Labs McCombs School of Business, UT Austin
Adam Creighton, Studio GM & Director of Development, Panic Button
Patrick Curry, Director, Unity Austin, Unity Technologies
Graeme Devine, Chief Game Wizard, Magic Leap
Dallas Dickinson, CEO, QC Games
Kate Edwards, Executive Director, International Game Developers Association
Shafeeqa Watkins Giarratani, Partner, Norton Rose Fulbright US LLP
Scott Hartsman, CEO, Trion Worlds
Elizabeth Howard, Vice President of Publishing, Aspyr Media
Rami Ismail, Co-Founder, Vlambeer
Sean F. Kane, Co-Chair, Interactive Entertainment Group, Frankfurt Kurnit
Josh Kermond, Lead Producer, Big Huge Games
Raph Koster, Independent Designer and Consultant
Aaron Lemke, CCO / Co-Founder, WaveVR
Starr Long, Executive Producer, Portalarium
Chris Mancil, Director of Community & Influencers, Electronic Arts
Phil Mansell, Vice President, Jagex
Laralyn McWilliams, Chief Creative Officer, Skydance Interactive
Pete Moss, VRDude, Lead Engineer, Creative Content Studio, Unity Technologies
Leo Olebe, Director, Global Games Partnerships, Facebook
Juan Rubio, Freelance Unity Developer, Technical Director and CG Supervisor, Yanki.jp LLC
John Smedley, CEO, Pixelmage Games
Finn Staber, Programmer/Designer, Portalarium
Paul Stephanouk, Design Director, Boss Fight Entertainment
Chris Shonk, General Partner, ATX Seed Ventures
Sibel Sunar, CEO, fortyseven communications
Rich Vogel, Executive Producer/President BattleCry Studios a division of Bethesda Softworks
Adriel Wallick, Independent Game Developer, MsMinotaur
Gordon Walton, President Art & Craft Entertainment, Inc.
Rich Weil, Senior VP Global Operations, ModSquad
Mike Wilson, Founder/Partner and Patron Saint of Communication, Gambitious Partners
John Young, Director of Product Analysis and Monetization, Trion Worlds
Additional speaker announcements are forthcoming.
3. Registration Is Open
Registration is open at http://AustinGameCon.com/register/. Super Early registration before July 29th is $249. Attendees who register by July 29th save $300 off of the full conference price.A limited number of student tickets are available for $149. Group discounts are available as well.
4. Sponsors and Exhibitors
AGC is sponsored in part by: Electronic Arts and Aspyr, Epic Games Unreal Engine, Unity Technologies, Nexon, Insomniac Games, Frankfurt Kurnit, SMU Guildhall, University of Advancing Technology, International Game Developers Association (IGDA), Game Recruiter and GameDev.net. Additional sponsorship and exhibitor opportunities are available. Just reply to this email for details.
YOU and your guild are ready for the big raid……
it’s a tough pull and as the raid leader, you need to do something—anything—to reduce the odds of a wipe. And you’re almost out of Hot Pockets. Even if you’ve read all the boards and come up with what should be a fail-proof plan, if you can’t communicate your commands clearly, you’re all pretty much setting yourself up for an epic fail. Even with the highest tier gear and maxed-out levels, the ability to communicate clearly is a must-have when you’re out there in a dangerous online world (and it doesn’t hurt to use it in the real world too!)
Getting your message across effectively is a vital part of being a successful manager. While solid financing, a well-founded business plan, and a great team are important, good communication is what makes it all come together and stay together. While some people (Christian “I’ll trash your lights” Bale comes to mind) certainly get their point across, you’re going to want to conduct your conversations in a lower tone of voice. Effective communication (and therefore successful business) hinges on people being able to communicate clearly with each other.
People communicate in lots of different ways—
through body language, words, Hawaiian shirts, facial expressions, even hand signs—but that doesn’t mean everyone does it perfectly and there’s always room for improvement (Are you listening, Bobby Knight?). Whether you’re an individual or a company, a few basic rules will help you get your message across clearly.
“Great communication skills really are the most important aspect of the leadership.”
– Comment from an MMO guild leader
- Be clear in your own mind about what you want to say
- Figure out the best way to get your message and meaning across
- Find a happy medium between too much and not enough
- Don’t overlook barriers to clear communication–including your own
Choose the Right Method
Communication methods can be grouped more or less into four general types:
(1) Written word
(2) Spoken word
(3) Symbolic gestures
(4) Visual images (but not Hawaiian shirts)
When you do it right, any of the four works well individually. Combine two or more methods to increase interest, comprehension, and retention (and possibly increase the chance that you will be misunderstood).
So, what type of communication should you choose?
First, ask yourself what you’re trying to express. Think about your target audience. An informal Monday morning stand-up isn’t really the place for a full-blown presentation about benefits. Think about available time and resources. Spending a boatload on an outside consultant probably isn’t the best choice for a presentation to senior management about cutting costs. Especially with an economy so troubled even The Sims are facing foreclosure.
Ways to Get Your Message Across:
- Writing: Letters, memos, reports, proposals, billboards, notes, contracts, summaries, agendas, notices, regulations, minutes, plans – putting it in writing makes it more formal (and sometimes more “official”). The written word is the traditional way that organizations communicate because it’s relatively permanent and accessible. Now that we use email and other kinds of electronic communication as easily as we used to use hard copy memos, it makes communication faster (which has its upside and downside, which we’ll talk about later.)
- Talking: Conversations, interviews, meetings, phone calls, debates, requests, debriefings, announcements, speeches and presentations. Sometimes the most effective way to communicate is to say the words where people can see you while you talk. Along with email, verbal exchanges in person and by phone are the chief means by which organizations function.
- Symbolic Gestures – Gestures, facial expressions, actions, posture, movement and physical presence. Actions and body language can affect people profoundly, even when it’s unintentional.
- Visual Images: Photographs (slides and prints), paintings, drawings, illustrations, graphics, cartoons, charts, videos, logos, film, doodles, collages, and color schemes. Calvin & Hobbes is a n outstanding example of effective visual communication. Visual images convey powerful messages. The use of multimedia like television, newspapers, magazines, leaflets, booklets, flyers, posters, Internet, intranet, video, radio, and/or music is especially useful when your listeners can participate. Remember the old adages: “Show, don’t tell” and “A picture is worth 1000 words.”
“You never get a second chance to make a first impression.”
Did You Really Mean That?
First impressions are crucial. The initial five seconds of a first meeting are more important than the next five minutes. This is important whether you’re sending a cover letter with your resume or going into your first face-to-face meeting.
Your body language with its huge range of unconscious physical movements can either support you or betray you. Even if you’re sitting completely still, you may be unknowingly communicating a powerful message about your real feelings through “micro-expressions.” Gestures, posture, and facial expressions, work together can say as much, if not more, than your words. Body language is difficult to control but there are things you can do to make yourself more aware of what you’re “saying.”
You can actually use body language to look more confident that you actually feel by making a conscious effort to smile (as naturally as possible, of course) and relax. Look people in the eye (imagine them in something ridiculous if it makes you more comfortable) whether you’re talking or listening, keep your posture comfortably straight, and try not to fidget. If you’re feeling tense, take a slow, deep breath to relax yourself. Speak slowly so you don’t pepper your speech with annoying interjections like “um” and “y’know” which can make you sound unprepared and less knowledgeable.
You only have limited control over how others react to you but that doesn’t mean you shouldn’t try.
“Attitudes are the real figures of speech.” – Edwin H. Friedman
Recognizing and dealing with personal barriers is one of the first steps toward good communication and this includes your barriers as well as others. Everyone has different barriers so it’s important to be aware of your issues and then learn to sense barriers in others.
Prejudice is a major roadblock to good communication. Everyone is influenced to some degree by his or her beliefs but that doesn’t mean that you shouldn’t try to change, especially if what you believe is getting in the way of your ability to communicate effectively. Do your best to maintain an open mind.
Are you afraid to speak up in a meeting because you like a game that others think was lame? Do you automatically discount what a female co-worker says because you don’t think she’s a “hard core” gamer? Do you think that someone who has been in the industry a long time is a has-been? Or do you ignore input from someone who has only been working in the industry for a year or two? Even though the culture in our industry is seen as laid back and informal, it’s still a business with people who bring their individual personalities (including barriers) to work with them every day.
When people talk, listen completely. Most people never listen. – Ernest Hemingway
Marc Mencher Biography:
Game Programmer / Technical Producer gone Recruiter, Marc has been in the Game Industry for 30 years! Marc is a speaker at game industry conferences. He volunteers as an advisory board member for several schools offering game programs. His articles have been featured in publications like Gamasutra, Industry Gamers, Game Daily, and Next Generation News.
Specializing in un-advertised, strategically important and critical game industry jobs, GameRecruiter is staffed by Entertainment Industry Professionals. Confidentiality Assured! For more information: www.GameRecruiter.com a detailed bio on Marc can be found: http://en.wikipedia.org/wiki/Marc_Mencher
If you’re part of the social, mobile, app, or entertainment industries, you shouldn’t miss this June’s Inside Social Apps Conference in San Francisco. You’ll have the opportunity to hear from industry leaders including Deb Liu, Product Manager at Facebook, Travis Boatman, Senior VP of Mobile at Zynga, and Ben Liu, CEO of PocketGems.
Tackle key issues and explore new opportunities facing social and mobile apps and games, including monetization, app and game design, marketing, and growth on established and emerging platforms, including iOS, Android, Facebook, and more.
Sessions will focus in on Trends in Social & Mobile Advertising, Social Monetization and Payments in Games, Mobile App Discovery, How Developers Can Successfully Monetize the Multi-Platform Landscape, and Developing Cross-Platform. Explore the full program here.
You’ll explore ideas and business opportunities with like-minded developers, marketers, investors, brand managers, app publishers, mobile platform innovators, and more during conference sessions, coffee breaks, and a cocktail reception.
Maximizing Player Engagement with In-Game Incentives: This panel is designed specifically for game developers to discuss engagement and design opportunities, including rewarding players. Gabriel Leydon of Machine Zone, Andy Kleinman of Scopely, Scott Prather of PlayPhone, and Arseny Lebedev of Signus Labs will lead the session.
PERK: As a Game Recruiter reader, you’ll save 15% off your gold passport to the event when you enter the promo-code: GR15 and register here.